Tuesday, March 31, 2015
Monday, March 30, 2015
CALL (computer assisted language learning)
A definition
of CALL
Computer Assisted Language
Learning (CALL) is often perceived, somewhat narrowly, as an approach to
language teaching and learning in which the computer is used as an aid to the
presentation, reinforcement and assessment of material to be learned, usually including
a substantial interactive element. Levy (1997:1)
defines CALL more succinctly and more broadly as "the search for and study
of applications of the computer in language teaching and learning". Levy's
definition is in line with the view held by the majority of modern CALL
practitioners. For a comprehensive overview of CALL see ICT4LT Module 1.4, Introduction
to Computer Assisted Language Learning (CALL): http://www.ict4lt.org/.
A
brief history of CALL
CALL's
origins can be traced back to the 1960s. Up until the late 1970s CALL projects
were confined mainly to universities, where computer programs were developed on
large mainframe computers. The PLATO project, initiated at the University of
Illinois in 1960, is an important landmark in the early development of CALL (Marty 1981). In the late 1970s, the arrival of
the personal computer (PC) brought computing within the range of a wider
audience, resulting in a boom in the development of CALL programs and a flurry
of publications. Early CALL favoured an approach that drew heavily on practices
associated with programmed instruction. This was reflected in the term
Computer Assisted Language Instruction (CALI), which originated in the USA and
was in common use until the early 1980s, when CALL became the dominant term.
There was initially a lack of imagination and skill on the part of programmers,
a situation that was rectified to a considerable extent by the publication of
an influential seminal work by Higgins & Johns (1984), which contained numerous examples of
alternative approaches to CALL. Throughout the 1980s CALL widened its scope,
embracing the communicative approach and a range of new technologies.
CALL has now established itself as an important area of research in
higher education: see the joint EUROCALL/CALICO/IALLT Research Policy
Statement: http://www.eurocall-languages.org
/research/research_policy.htm. See also the History of CALL website:
http://www.history-of-call.org/.
Types of CALL Programs
CALL programs/materials include (from ICT4LT
Module 1.4):
- CALL-specific software:
applications designed to develop and facilitate language learning, such as
CD-ROMs, web-based interactive language learning exercises/quizzes (see CD-ROM
examples for language learning)
- Generic software: applications designed for general
purposes, such as word-processors (Word), presentation software (PowerPoint,
see an e-book made by students "Many Moons"), and spreadsheet (Excel),
that can be used to support language learning (see examples of using Excel for language learning &
teaching) *Also see Microsoft
Office Online Templates)
- Web-based learning programs: online
dictionaries, online encyclopedias, online concordancers, news/magazine sites,
e-texts, web-quests, web publishing, blog, wiki, etc.
- Computer-mediated communication (CMC) programs: synchronous
- online chat; asynchronous - email, discussion forum, message board
The development of CALL –
from the pedagogical perspective
I) Warschauer's Analysis (Kern
& Warschauer, 2000; Warschauer,
1996; Warschauer,
2004)
(*Note:
the three stages have not occurred in a rigid sequence. As each new stage has
emerged, previous stages continue.)
·
Structural /
Behavioristic CALL (1960s -1970s)
View
of Language: Structural (a formal structural system)
English
Teaching Paradigm: Grammar-Translation & Audio-lingual
Principal
Use of Computers: Drill and Practice
Principal
Objective: Accuracy
Characteristics:
1.
Repeated exposure to the same
material is believed to be beneficial or even essential to learning.
2.
A computer is ideal for
carrying out repeated drills, since the machine i) does not get bored with
presenting the same material and ii) it can provide immediate non-judgmental
feedback.
3.
A computer is used as a tutor,
presenting material and feedback on an individualized basis, allowing students
to proceed at their own pace and freeing up class time for other activities.
·
Communicative /
Cognitive CALL (1980s -1990s)
View
of Language: Cognitive (a mentally constructed system through
interaction)
English
Teaching Paradigm: Communicative Language Teaching
Principal
Use of Computers: Communicative Exercises (to practice language use;
non-drill format)
Principal
Objective: Fluency
Characteristics:
1.
Grammar is taught implicitly
rather than explicitly.
2.
Computers are used to stimulate
discussion, writing or critical thinking. Students are encouraged to generate
original utterances rather than just manipulate prefabricated language.
3.
The programs avoid telling
students that they are wrong and are flexible to a variety of student
responses.
4.
Computers are used as a tool
(e.g., word processors, spelling and grammar checkers, and concordancers) and
the target language is used exclusively.
·
Integrative / Sociocognitive
/ Socioconstructive CALL (1990s -present)
View
of Language: Sociocognitive (developed in social interaction through
discourse communities)
English
Teaching Paradigm: Content-based & ESP/EAP
Principal
Use of Computers: Authentic Discourse (to perform real-life tasks)
Principal
Objective: Agency (*definition: "the satisfying power to take
meaningful action and see the results of our decisions and choices"
Murray, 1997, p. 126)
Two
types: Multimedia CALL (CD-ROMs) and Web-based CALL (on the Internet)
A) Multimedia CALL
Characteristics:
1.
They create a more authentic
learning environment using different media.
2.
Language skills are easily
integrated through multimedia.
3.
Students have a high degree of
control over their learning through hypermedia.
4.
It facilitates a principle
focus on the content without sacrificing a secondary focus on language form.
B)
Web-based CALL
Characteristics:
A) CMC –
1.
It provides authentic synchronous
and asynchronous communication channels. Language learners can communicate
directly, inexpensively, and conveniently with other learners or native
speakers of the target language at any time and in any place.
2.
CMC can be carried out in
several forms; it can be one-to-one, one-to-many, or many-to-one.
B) The Web –
1. Students can search through millions
of files around the world within minutes to locate and access authentic
materials exactly tailored to their own personal interests.
2. Students can use the Web to publish
their texts or multimedia materials to share with partner classes or with the
general public.
3. How Computers can be used in the
Language Class
1) Teaching with one computer in
the class
- delivery of content (PowerPoint, word-processor, Webpages, etc.)
- classroom activities/discussions mediated by the computer
- Interactive whiteboard
2) Teaching in the computer
network room (network-based language teaching)
- task-based group work /activities
- computer-mediated communication (CMC): asynchronous/synchronous
- tandem learning
3) Self-access learning
(independent learning)
- drills and exercises
- word processing
- resource searching
4) Distance learning (i.e.
individual learners working by themselves, at a place and time of their choice
and, to some extent, at a pace and in an order also chosen by themselves.)
- delivering online course content
- CMC activities: email, discussion forum, chat rooms
- tandem learning
- community building
4. Principles of Using and Designing
CALL Programs in Language Learning and Teaching
- student/learner-centeredness (to promote learner autonomy)
- meaningful purpose
- comprehensive input
- sufficient level of stimulation (cognitively and affectively)
- multiple modalities (to support various learning styles and strategies)
- high level of interaction (human-machine and human-human)
(Source:
www2.nkfust.edu.tw)
Monday, March 23, 2015
ICT IN
EDUCATION
(source: http://api.ning.com/)
Information and Communication Technologies
(ICT) content in English enables students to develop and apply skills,
knowledge and understanding of ICT in their composing, responding and
presenting, and as part of the imaginative and critical thinking they undertake
in English. The ICT content has been incorporated into the content of this
syllabus to ensure that all students have the opportunity to become competent,
discriminating and creative users of ICT and are better able to demonstrate the
syllabus outcomes of English through the effective use of ICT.
In their study of English, students are able to apply their existing knowledge of word processing, multimedia, ways of formatting and presenting texts, simulation software, graphics and electronic communication and further develop their skills, knowledge and understanding of these technologies. They learn about the ethics of information communication through technology. (7-10 Syllabus, p9)
In their study of English, students are able to apply their existing knowledge of word processing, multimedia, ways of formatting and presenting texts, simulation software, graphics and electronic communication and further develop their skills, knowledge and understanding of these technologies. They learn about the ethics of information communication through technology. (7-10 Syllabus, p9)
(source: www.englishteacher.com)
Educational ICT tools can be
divided into 3 categories: Input source, Output source and Others.
See the following graph:
See the following graph:
(source:www.elmoglobal.com/en/html/)
Using ICT as a
classroom tool has many other benefits because ICT :
- provides highly motivational activities for
students …Initially computer-based activities can provide stimulus to
undertake tasks that students may otherwise avoid
- links to other learning and to real-world
situations and experiences that reflect gender & cultural diversity
- increases opportunities for student interaction
and decision making…This interactive process has the potential to cater
for individual learning styles
- makes complex tasks more manageable …in some
cases these activities require the development of new skills
- makes repetitive tasks more interesting
- illustrates complex processes or concepts
- provides access to resources…increases the need
for students to develop critical thinking and effective information
processing skills
(DET Computer Based Technologies in the English KLA, 1997, pps 6-7))
Research
suggests that incorporating ICT into the English curriculum can:
- improve writing and reading skills
- develop speaking and listening skills
- support collaboration, creativity, independent
learning and reflection (Becta,2003a, Becta,2003b, VTC,2003) (cited in
Becta 2005)
ICT can enable
students to:
- access information and respond to a widening
range of texts
- organise and present information in a variety of
forms
- broaden the range of audiences for their work
- compose a widening range of texts for a broad
range of purposes
- compose for real audiences. ICT can support them
in their choice of genre for audience and purpose.
- identify key characteristics and features of text
- develop understanding of language and critical
literacy (Becta,2006,ICT in the Curriculum)
ICT enhances
composing in English by allowing students to
- plan, draft, revise and edit their own and
others’ writing using a word processor and other desktop publishing
packages
- share and collaborate in the writing process
- use hypermedia to write up, lay out and present
their work for publication on the Internet
- transform different media into one text
- email for a range of communication purposes
- design websites using informative/ persuasive
texts
- publish writing in a variety of forms
- use video editing programs and programs such as
Photo Story , Movie maker and animation software packages
- integrate digital photography and video into
their texts
- integrate different media into one text
- communicate with a wider group of people in a
range of forums (e.g. via e-mail, newsgroups, online conferencing raps)
and hence promote collaborative learning .
(source: www.englishteacher.com)
(source: www.gaia-tech.com)
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Conclusion:
There are many benefits that we
will get, if we use ICT in teaching and learning process. It will provide
students many things that can support them in getting knowledge because it
provides many resources of information through using internet. It also can help
us to keep our file, document,or data, and records. Eventhough it has some
disadvantages, but if we can use it well, it willgive us more advantages.
Monday, March 16, 2015
Management information system
(source: http://www-fp.pearsonhighered.com)
Information is the lifeblood of all organizations, now more than ever and they need someone who understands both business (programmers/computer scientists don't) and technology (other kinds of managers don't) (source: http://www.sjsu.edu/isystems/). Information System is a combination of information technology and and people's activities using that technology to support operations, management. In a very broad sense, the term information system is frequently used to refer to the interaction between people, data and technology (source: en.wikipedia.org/wiki/HTML)..
As the managers of information and technology within the organization, MIS professionals bring technology and business together to deliver information solutions that help organizations meet their goals (source: http://www.sjsu.edu/isystems/). This is a system that provides information needed to manage organizations effectively. Management information systems involve three primary resources: Technology, Information, and People. It's important to recognize that while all three resources are key components when studying management information systems, the most important resource is people.
It is an organized approach to the study of the information needs of an organization's management at every level in making operational, tactical, and strategic decisions. Its objective is to design and implement procedures, processes, and routines that provide suitably detailed reports in an accurate, consistent, and timely manner (source: en.wikipedia.org/wiki/HTML). Its concentration prepares students to excel professionally and contribute meaningfully to the knowledge/information economy of the 21st century (source: http://www.sjsu.edu/isystems/).
Hypertext
Hypertext is the presentation of information as a linked network of nodes which readers are free to navigate in a non-linear fashion. It allows for multiple authors, a blurring of the author and reader functions, extended works with diffuse boundaries, and multiple reading paths.
Hypertext, at its most basic level, is a DBMS that lets you connect screens of information using associative links. At its most sophisticated level, hypertext is a software environment for collaborative work, communication, and knowledge acquisition. Hypertext products mimic the brain's ability to store and retrieve information by referential links for quick and intuitive access.
(source: www2.iath.virginia.edu/elab/hfl0037.html )
(source: https://pasukansedekah.files.wordpress.com )
Hypermedia
Hypermedia is the generalization of hypertext to include other kinds of media: images, audio clips and video clips are typically supported in addition to text. Individual chunks of information are usually referred to as documents or nodes, and the connections between them as links or hyperlinks the so-called node-link hypermedia model. The entire set of nodes and links forms a graph network. A distinct set of nodes and links which constitutes a logical entity or work is called a hyperdocument; a distinct subset of hyperlinks is often called a hyperweb.
(source: http://www.iicm.tugraz.at/about)
(source: http://image.slidesharecdn.com/hypermedia )
Multimedia
Multimedia is the field concerned with the computer-controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be represented, stored, transmitted and processed digitally.
It still images in various ways and combinations made possible through the advancement of technology. By combining media and content, those interested in multimedia can take on and work with a variety of media forms to get their content across. This is an exciting new field for those interested in computers, technology, and creative career options. Multimedia can be accessed through computers or electronic devices and integrates the various forms together. One example of multimedia would be combining a website with video, audio, or text images.
(source: http://internships.about.com/od/blogs/)
(source: http://www.rega.ch/en/multimedia.aspx )
Conclusion
Generally, Technology has changed and improved very fast. Inthe reality, technology has a big role. It is used as a tool for communication with other, getting information, and developing our knowledge. Later, as a would be teacher, we should be able to use technology, because technology will help us to teach our student in giving more explaination. For example, , we can download pictures, audios, and videos to help improve the students’ ability especially in the four skills of English. It will make our lesson more interesting. So that, students will study happily, and they can understand the material easily.
(source: http://www-fp.pearsonhighered.com)
Information is the lifeblood of all organizations, now more than ever and they need someone who understands both business (programmers/computer scientists don't) and technology (other kinds of managers don't) (source: http://www.sjsu.edu/isystems/). Information System is a combination of information technology and and people's activities using that technology to support operations, management. In a very broad sense, the term information system is frequently used to refer to the interaction between people, data and technology (source: en.wikipedia.org/wiki/HTML)..
As the managers of information and technology within the organization, MIS professionals bring technology and business together to deliver information solutions that help organizations meet their goals (source: http://www.sjsu.edu/isystems/). This is a system that provides information needed to manage organizations effectively. Management information systems involve three primary resources: Technology, Information, and People. It's important to recognize that while all three resources are key components when studying management information systems, the most important resource is people.
It is an organized approach to the study of the information needs of an organization's management at every level in making operational, tactical, and strategic decisions. Its objective is to design and implement procedures, processes, and routines that provide suitably detailed reports in an accurate, consistent, and timely manner (source: en.wikipedia.org/wiki/HTML). Its concentration prepares students to excel professionally and contribute meaningfully to the knowledge/information economy of the 21st century (source: http://www.sjsu.edu/isystems/).
Hypertext
Hypertext is the presentation of information as a linked network of nodes which readers are free to navigate in a non-linear fashion. It allows for multiple authors, a blurring of the author and reader functions, extended works with diffuse boundaries, and multiple reading paths.
Hypertext, at its most basic level, is a DBMS that lets you connect screens of information using associative links. At its most sophisticated level, hypertext is a software environment for collaborative work, communication, and knowledge acquisition. Hypertext products mimic the brain's ability to store and retrieve information by referential links for quick and intuitive access.
(source: www2.iath.virginia.edu/elab/hfl0037.html )
(source: https://pasukansedekah.files.wordpress.com )
Hypermedia
Hypermedia is the generalization of hypertext to include other kinds of media: images, audio clips and video clips are typically supported in addition to text. Individual chunks of information are usually referred to as documents or nodes, and the connections between them as links or hyperlinks the so-called node-link hypermedia model. The entire set of nodes and links forms a graph network. A distinct set of nodes and links which constitutes a logical entity or work is called a hyperdocument; a distinct subset of hyperlinks is often called a hyperweb.
(source: http://www.iicm.tugraz.at/about)
(source: http://image.slidesharecdn.com/hypermedia )
Multimedia
Multimedia is the field concerned with the computer-controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be represented, stored, transmitted and processed digitally.
It still images in various ways and combinations made possible through the advancement of technology. By combining media and content, those interested in multimedia can take on and work with a variety of media forms to get their content across. This is an exciting new field for those interested in computers, technology, and creative career options. Multimedia can be accessed through computers or electronic devices and integrates the various forms together. One example of multimedia would be combining a website with video, audio, or text images.
(source: http://internships.about.com/od/blogs/)
(source: http://www.rega.ch/en/multimedia.aspx )
Conclusion
Generally, Technology has changed and improved very fast. Inthe reality, technology has a big role. It is used as a tool for communication with other, getting information, and developing our knowledge. Later, as a would be teacher, we should be able to use technology, because technology will help us to teach our student in giving more explaination. For example, , we can download pictures, audios, and videos to help improve the students’ ability especially in the four skills of English. It will make our lesson more interesting. So that, students will study happily, and they can understand the material easily.
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