the result of quistar 4 teacher
Thursday, June 25, 2015
Wednesday, June 17, 2015
BLENDED LEARNING
After I had read the article about Blended Learning. I think it is very useful. In that learning, technology and teaching
inform instruction—leading to increased student engagement and academic
success. Combining classroom and virtual instruction optimizes learning. Teachers
are equipped with significant resources to maximize planning and instructional
time and differentiate instruction to accommodate varying proficiency levels.
Students assume greater ownership and responsibility for their own language
development and progress at the pace and level appropriate to their needs. Blended learning also offer some advantages for us who want to use it. It provides for individualized support for the students. Students can access material at anytime, anywhere, to review the
material. It provides richer, more interactive learning experiences. It provides more time for collaboration with the students and teachers. Parents have access to what students are doing - better communication
and support. It increases student and teacher productivity, improves
teaching and learning, and provides more and better data, and helps
customize learning. More and more colleges and even workplaces are using this model. It gives students more time to learn - extends the learning beyond the
end of the school day.
I also can learn how blended learning is used in classroom.The blended classroom is designed
to meet the individual needs of student by allowing teachers to personalize
instruction. This strategy can be used for any subject and any grade
level. Blended learning combines face-to-face and online instruction. It
allows students to work with teachers in school and have online resources at
home. It is similar to the flipped classroom, but with more emphasis on
in-class work with the teacher over video/home content. Project Based Learning
is a type of blended classroom. Students work on projects at home, and in
class. In class, they can ask the teacher for help, and continue on the project
at home, with online materials for help. By having online materials available,
students have access to support when out of the classroom. Students access some
material at home and complete some work at home, while leaving more time during
class to get into deeper context with the teachers.
I am as a would be teacher, will consider to use the blended learning in classroom, because it will help the teacher and the students to get a good lesson.
Sunday, April 19, 2015
E-LEARNING
What is e-learning?
E-learning (also called electronic learning)
is any type of learning that takes place through or with a computer. E-learning
is primarily facilitated through the Internet but can also be accomplished with
CD-ROMs and DVDs, streaming audio or video and other media.
What Is the Purpose of eLearning?
The purpose
of e-learning is to allow people to learn for personal accomplishment or to
earn a professional degree, without physically attending a traditional
university or academic setting. E-learning can be applied for all levels of
schooling from grade school to graduate degrees, and is versatile enough to
accommodate all learning styles.
The
Advantages of eLearning training includes:
1.
More Flexible – eLearning can be done in short chunks of time that
can fit around your daily schedule.
2.
Mobile – As eLearning can be done on laptops, tablets and phones – it is a very
mobile method.
3.
No Travel– As just mentioned, eLearning can be done wherever you have a device
capable of doing so.
4.
Lower cost – As you aren’t using a trainer’s time or any room or
equipment, eLearning tends to be the much cheaper option
5.
Tailor it to you – eLearning courses aren’t confined to be fixed to try
and suit the needs of the majority.
6.
Technological Possibilities – eLearning is fast becoming a more
and more popular method and with it, so has the investment into how to improve
it further.
7.
Global – With
very few restrictions companies can be confident that their staff can receive
the same content regardless of their location, and in many cases, their
nationality.
(Source: http://www.optimussourcing.com/learninghintsandtips/the-advantages-and-disadvantages-of-elearning)
The
Disadvantages of eLearning Training includes:
1.
Lack of Control– Learners
with low motivation tend to fall behind when using eLearning as there are no
set times to be doing it and they are responsible for the organisation
themselves.
2.
Learning Approach – It doesn’t appeal to all learning styles so some
learners will not enjoy the experience – especially strong activists and
pragmatists.
3.
Isolated – A lot of
questions are a lot easily answered when face to face with someone when you can
guarantee an instant answer.
4.
Technology Issues –
With heavy reliance on computers that eLearning brings, comes the potential
risks that comes with it.
5.
Computer Competency –
Some employees might not be too comfortable using computers, especially if
their jobs don’t require them to.
(source: http://www.optimussourcing.com/learninghintsandtips/the-advantages-and-disadvantages-of-elearning)
Best practices of online training :
1.
A supportive community
: Teachers and e-learning establishments should encourage a strong sense of
community amongst their online students.
2.
Clear
expectations : Students should be aware
of what they will be receiving from the virtual class instruction, and both
parties should know the preferred method of communication and delivery of the
core curriculum.
3.
Asynchronous and
synchronous activities: It’s important to incorporate activities that are more
interactive, as well as those that require the student to brainstorm and
research a topic in depth.
4.
Effective usage
of available resources: To get the most out of the e-learning experience both
the teacher and the student should take full advantage of the vast amount of
resources that are available online.
How to make e-learning effective
Here are some tips that can help you create a highly effective e-learning
course regardless of the material or curriculum:
1.
Know your subject
material well
2.
Online courses
provided should appeal to all learning styles
3.
Facilitate
Contact
4.
Platform should
be easy to navigate and fully functional
5.
Course documents
should be available to every student enrolled
6.
Set and
communicate clear goals
The future of e-learning
E-learning is here to stay. As computer ownership grows across the globe
e-learning becomes increasingly viable and accessible. Internet connection
speeds are increasing, and with that, opportunities for more multimedia
training methods arise. With the immense improvement of mobile networks in the
past few years and the increase in telecommuting, taking all the awesome
features of e-learning on the road is a reality with smartphones and other
portable devices. Technologies such as social media are also transforming
education constantly.Generally speaking, learning is expensive, takes a long time and the results can vary. E-learning has been trying for years now to complement the way we learn to make it more effective and measurable. The result now being that there are a number of tools that help create interactive courses, standardize the learning process and/or inject informal elements to otherwise formal learning processes. Several e-learning trends give us a view to how e-learning and learning tools will be shaped in the future:
E-Learning Trends
Blended learning
Blended learning is a combination of offline
(face-to-face, traditional learning) and online learning in a way that the one
compliments the other. It provides individuals with the opportunity to enjoy
the best of both worlds.
Social and collaborative learning
Collaborative
learning is an e-learning approach where students are able to socially interact
with other students, as well as instructors. In essence, learners work together
in order to expand their knowledge of a particular subject or skill. In
e-learning environments, this is typically done through live chats, message
boards, or instant messaging.
Gamification
Gamification is the use of game-based mechanics, aesthetics and game
thinking to engage people, motivate action, promote learning and solve
problems. Basically it's the use of gaming technology to solve problems outside
of the games sector. Games are created to draw people in, to keep them playing,
to keep them interested, entertained and involved. And it's much more than just
adding rewards, points, and badges to processes to motivate people - it's the
instructional method, and not just the delivery system, that provides the
elements for learning in a game situation i.e. we must ask what pieces in games
makes them engaging such as interactivity, content, story.
Micro-learning
Micro-learning involves learning in smaller steps, and goes hand-in-hand
with traditional e-learning. Activities that are micro-learning based usually
feature short term lessons, projects, or coursework that is designed to provide
the student with ‘bits’ of information. For example, rather than trying to
teach a student about a broad subject all at once, aspects of the topic will be
broken down into smaller lesson plans or projects.
Video learning
Video brings a whole new dimension to teaching methods. If your course
content involves a level of practical skill, this can be demonstrated. Whether
it's building a PC or conducting a chemistry experiment, these aspects of the
course will most definitely benefit from being seen rather than simply
explained in text and static images.
Rapid e-learning
While rapid e-learning can pertain to a
number of things, it is generally used to describe the pace at which an
e-learning course is developed.
Personalization and e-learning
Personalized Learning is the tailoring of pedagogy, curriculum and learning
environments to meet the needs and learning styles of individual learners.
Personalization is broader than just individualization or differentiation
in that it affords the learner a degree of choice about what is learned, when
it is learned and how it is learned.
Continuous learning
On a personal level, continuous learning is about the constant
expansion of skills and skill-sets through learning and increasing knowledge.
As life changes the need to adapt both professionally and personally is as real
as the changes themselves.
Applications of Online Training
Customer service training
Customer service training is in fact the blueprint for a company’s entire
support process. A solid training program ensures that a team operates to
consistently deliver good service to customers, with or without a game plan.
Training
programs yield several benefits for the organization, employees and customers:
1.
Increased engagement
2.
Improved customer service skills
3.
Increased customer satisfaction
4.
Increased profit
Sales training
Effective
sales training develops the individual’s skills and builds on existing
abilities to ultimately improve business performance through increased
productivity and profitability.
Some
benefits of online sales training:
- Ease of use: ny salesperson, no matter what their level of
experience, can learn from an online sales training programs
- Interactivity: questions can be asked and answered in real time.
With online sales training programs anyone can be trained at any location,
in most any language.
- Instant access: training programs are available to learners all
day, every day, throughout the year. Employees can log in and start
learning whenever they have the time and from wherever they are located!
- Customization of training process: online sales training programs allow for material
to be created and added to customize training for the individual,
particular company branches, localities and/or specific requirements etc.
- Flexibility: online sales training programs should be
accessible from a variety of devices wherever and whenever employees want
to learn on the go. They should be able to log in and learn any time.
- Accountability: he most effective online training programs have
comprehensive tracking and reporting tools, allowing management to see how
their employees are progressing at a glance. General statistics can also
be viewed and broken down.
Tuesday, March 31, 2015
Monday, March 30, 2015
CALL (computer assisted language learning)
A definition
of CALL
Computer Assisted Language
Learning (CALL) is often perceived, somewhat narrowly, as an approach to
language teaching and learning in which the computer is used as an aid to the
presentation, reinforcement and assessment of material to be learned, usually including
a substantial interactive element. Levy (1997:1)
defines CALL more succinctly and more broadly as "the search for and study
of applications of the computer in language teaching and learning". Levy's
definition is in line with the view held by the majority of modern CALL
practitioners. For a comprehensive overview of CALL see ICT4LT Module 1.4, Introduction
to Computer Assisted Language Learning (CALL): http://www.ict4lt.org/.
A
brief history of CALL
CALL's
origins can be traced back to the 1960s. Up until the late 1970s CALL projects
were confined mainly to universities, where computer programs were developed on
large mainframe computers. The PLATO project, initiated at the University of
Illinois in 1960, is an important landmark in the early development of CALL (Marty 1981). In the late 1970s, the arrival of
the personal computer (PC) brought computing within the range of a wider
audience, resulting in a boom in the development of CALL programs and a flurry
of publications. Early CALL favoured an approach that drew heavily on practices
associated with programmed instruction. This was reflected in the term
Computer Assisted Language Instruction (CALI), which originated in the USA and
was in common use until the early 1980s, when CALL became the dominant term.
There was initially a lack of imagination and skill on the part of programmers,
a situation that was rectified to a considerable extent by the publication of
an influential seminal work by Higgins & Johns (1984), which contained numerous examples of
alternative approaches to CALL. Throughout the 1980s CALL widened its scope,
embracing the communicative approach and a range of new technologies.
CALL has now established itself as an important area of research in
higher education: see the joint EUROCALL/CALICO/IALLT Research Policy
Statement: http://www.eurocall-languages.org
/research/research_policy.htm. See also the History of CALL website:
http://www.history-of-call.org/.
Types of CALL Programs
CALL programs/materials include (from ICT4LT
Module 1.4):
- CALL-specific software:
applications designed to develop and facilitate language learning, such as
CD-ROMs, web-based interactive language learning exercises/quizzes (see CD-ROM
examples for language learning)
- Generic software: applications designed for general
purposes, such as word-processors (Word), presentation software (PowerPoint,
see an e-book made by students "Many Moons"), and spreadsheet (Excel),
that can be used to support language learning (see examples of using Excel for language learning &
teaching) *Also see Microsoft
Office Online Templates)
- Web-based learning programs: online
dictionaries, online encyclopedias, online concordancers, news/magazine sites,
e-texts, web-quests, web publishing, blog, wiki, etc.
- Computer-mediated communication (CMC) programs: synchronous
- online chat; asynchronous - email, discussion forum, message board
The development of CALL –
from the pedagogical perspective
I) Warschauer's Analysis (Kern
& Warschauer, 2000; Warschauer,
1996; Warschauer,
2004)
(*Note:
the three stages have not occurred in a rigid sequence. As each new stage has
emerged, previous stages continue.)
·
Structural /
Behavioristic CALL (1960s -1970s)
View
of Language: Structural (a formal structural system)
English
Teaching Paradigm: Grammar-Translation & Audio-lingual
Principal
Use of Computers: Drill and Practice
Principal
Objective: Accuracy
Characteristics:
1.
Repeated exposure to the same
material is believed to be beneficial or even essential to learning.
2.
A computer is ideal for
carrying out repeated drills, since the machine i) does not get bored with
presenting the same material and ii) it can provide immediate non-judgmental
feedback.
3.
A computer is used as a tutor,
presenting material and feedback on an individualized basis, allowing students
to proceed at their own pace and freeing up class time for other activities.
·
Communicative /
Cognitive CALL (1980s -1990s)
View
of Language: Cognitive (a mentally constructed system through
interaction)
English
Teaching Paradigm: Communicative Language Teaching
Principal
Use of Computers: Communicative Exercises (to practice language use;
non-drill format)
Principal
Objective: Fluency
Characteristics:
1.
Grammar is taught implicitly
rather than explicitly.
2.
Computers are used to stimulate
discussion, writing or critical thinking. Students are encouraged to generate
original utterances rather than just manipulate prefabricated language.
3.
The programs avoid telling
students that they are wrong and are flexible to a variety of student
responses.
4.
Computers are used as a tool
(e.g., word processors, spelling and grammar checkers, and concordancers) and
the target language is used exclusively.
·
Integrative / Sociocognitive
/ Socioconstructive CALL (1990s -present)
View
of Language: Sociocognitive (developed in social interaction through
discourse communities)
English
Teaching Paradigm: Content-based & ESP/EAP
Principal
Use of Computers: Authentic Discourse (to perform real-life tasks)
Principal
Objective: Agency (*definition: "the satisfying power to take
meaningful action and see the results of our decisions and choices"
Murray, 1997, p. 126)
Two
types: Multimedia CALL (CD-ROMs) and Web-based CALL (on the Internet)
A) Multimedia CALL
Characteristics:
1.
They create a more authentic
learning environment using different media.
2.
Language skills are easily
integrated through multimedia.
3.
Students have a high degree of
control over their learning through hypermedia.
4.
It facilitates a principle
focus on the content without sacrificing a secondary focus on language form.
B)
Web-based CALL
Characteristics:
A) CMC –
1.
It provides authentic synchronous
and asynchronous communication channels. Language learners can communicate
directly, inexpensively, and conveniently with other learners or native
speakers of the target language at any time and in any place.
2.
CMC can be carried out in
several forms; it can be one-to-one, one-to-many, or many-to-one.
B) The Web –
1. Students can search through millions
of files around the world within minutes to locate and access authentic
materials exactly tailored to their own personal interests.
2. Students can use the Web to publish
their texts or multimedia materials to share with partner classes or with the
general public.
3. How Computers can be used in the
Language Class
1) Teaching with one computer in
the class
- delivery of content (PowerPoint, word-processor, Webpages, etc.)
- classroom activities/discussions mediated by the computer
- Interactive whiteboard
2) Teaching in the computer
network room (network-based language teaching)
- task-based group work /activities
- computer-mediated communication (CMC): asynchronous/synchronous
- tandem learning
3) Self-access learning
(independent learning)
- drills and exercises
- word processing
- resource searching
4) Distance learning (i.e.
individual learners working by themselves, at a place and time of their choice
and, to some extent, at a pace and in an order also chosen by themselves.)
- delivering online course content
- CMC activities: email, discussion forum, chat rooms
- tandem learning
- community building
4. Principles of Using and Designing
CALL Programs in Language Learning and Teaching
- student/learner-centeredness (to promote learner autonomy)
- meaningful purpose
- comprehensive input
- sufficient level of stimulation (cognitively and affectively)
- multiple modalities (to support various learning styles and strategies)
- high level of interaction (human-machine and human-human)
(Source:
www2.nkfust.edu.tw)
Monday, March 23, 2015
ICT IN
EDUCATION
(source: http://api.ning.com/)
Information and Communication Technologies
(ICT) content in English enables students to develop and apply skills,
knowledge and understanding of ICT in their composing, responding and
presenting, and as part of the imaginative and critical thinking they undertake
in English. The ICT content has been incorporated into the content of this
syllabus to ensure that all students have the opportunity to become competent,
discriminating and creative users of ICT and are better able to demonstrate the
syllabus outcomes of English through the effective use of ICT.
In their study of English, students are able to apply their existing knowledge of word processing, multimedia, ways of formatting and presenting texts, simulation software, graphics and electronic communication and further develop their skills, knowledge and understanding of these technologies. They learn about the ethics of information communication through technology. (7-10 Syllabus, p9)
In their study of English, students are able to apply their existing knowledge of word processing, multimedia, ways of formatting and presenting texts, simulation software, graphics and electronic communication and further develop their skills, knowledge and understanding of these technologies. They learn about the ethics of information communication through technology. (7-10 Syllabus, p9)
(source: www.englishteacher.com)
Educational ICT tools can be
divided into 3 categories: Input source, Output source and Others.
See the following graph:
See the following graph:
(source:www.elmoglobal.com/en/html/)
Using ICT as a
classroom tool has many other benefits because ICT :
- provides highly motivational activities for
students …Initially computer-based activities can provide stimulus to
undertake tasks that students may otherwise avoid
- links to other learning and to real-world
situations and experiences that reflect gender & cultural diversity
- increases opportunities for student interaction
and decision making…This interactive process has the potential to cater
for individual learning styles
- makes complex tasks more manageable …in some
cases these activities require the development of new skills
- makes repetitive tasks more interesting
- illustrates complex processes or concepts
- provides access to resources…increases the need
for students to develop critical thinking and effective information
processing skills
(DET Computer Based Technologies in the English KLA, 1997, pps 6-7))
Research
suggests that incorporating ICT into the English curriculum can:
- improve writing and reading skills
- develop speaking and listening skills
- support collaboration, creativity, independent
learning and reflection (Becta,2003a, Becta,2003b, VTC,2003) (cited in
Becta 2005)
ICT can enable
students to:
- access information and respond to a widening
range of texts
- organise and present information in a variety of
forms
- broaden the range of audiences for their work
- compose a widening range of texts for a broad
range of purposes
- compose for real audiences. ICT can support them
in their choice of genre for audience and purpose.
- identify key characteristics and features of text
- develop understanding of language and critical
literacy (Becta,2006,ICT in the Curriculum)
ICT enhances
composing in English by allowing students to
- plan, draft, revise and edit their own and
others’ writing using a word processor and other desktop publishing
packages
- share and collaborate in the writing process
- use hypermedia to write up, lay out and present
their work for publication on the Internet
- transform different media into one text
- email for a range of communication purposes
- design websites using informative/ persuasive
texts
- publish writing in a variety of forms
- use video editing programs and programs such as
Photo Story , Movie maker and animation software packages
- integrate digital photography and video into
their texts
- integrate different media into one text
- communicate with a wider group of people in a
range of forums (e.g. via e-mail, newsgroups, online conferencing raps)
and hence promote collaborative learning .
(source: www.englishteacher.com)
(source: www.gaia-tech.com)
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Conclusion:
There are many benefits that we
will get, if we use ICT in teaching and learning process. It will provide
students many things that can support them in getting knowledge because it
provides many resources of information through using internet. It also can help
us to keep our file, document,or data, and records. Eventhough it has some
disadvantages, but if we can use it well, it willgive us more advantages.
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